Particle Research
For Game Design class we are learning particles, and we now how to make our own particle to put in our racing levels. The particle I want to create is sparks that pop. I have these tall stadium lights in my level and I want them to spark randomly, and just have a random spark burst with a popping sound.
I followed this Sprite Emitter tutorial earlier, and I think it would give me a good start to getting the sparks. Here is the tutorial.
After some more research I found some documentation on Unreal Engine, they talk about creating a blueprint to help create a random burst of particles, light and sound. Here is a link to the page, I'm going to try to combine this with the other tutorial to hopefully create the particle I want.
I was also researching some real world examples, this is about the closest thing I could find, it's a little drastic, but it gets the point across. I want this to happen but much less it would be random sparks that are popping from the light.
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