Here is a rough outline of my rules. They still need a lot of work but it's a start.
Trapped
By: Brooke Olson
20 minutes
2 players
“Release, destroy or survive, it’s your choice.” This game is simple stratgety fighting game, involving an explorer protector, and monster. You get to play as either the explorer or protector. The goal varies depending on who you play as.
Objective
The objective of the game varies depending on which character is picked. If the explorer is picked, his objective is to collect the 4 keys on the board, and then attempt to release the monster. If the protector is picked, his objective is to destroy the explorer before he releases the monster.
Components
Board Game14 dark blue tiles
12 green tiles
10 light blue tiles
1 center cage
4 key tiles
1 die
Setup
(add picture of board set up showing where players start)
Starting The Game
The Second Turn And Beyond
For the explorer to win the game, he must first collect all of the 4 keys on the board, he starts with one key, so he must collect the other 3 by navigating around the board. Once he has collected all 4, he can attempt to get to the middle of the board and let the monster out. If he makes it to the middle and gets the correct number of spaces or a higher number he is declared the winner, because he let the monster out before being killed by the protector.
For the protector to win he must hunt down the explorer and catch up to him. If the protector lands on the same space as the explorer, the protector must roll his dice again, and if he rolls an even number he is declared the winner. If he rolls an odd number, his turn ends and the explorer gets to go a turn. The protector just has to keep trying to catch up to the explorer and roll and even number.
Whoever completes their objective first wins!
What do certain tiles mean?
The color of the tiles do not matter, all of the tiles are completely random.
Players can only flip one colored tile they land on per turn.
The teal colored tiles are the keys.
Only the colored tiles have additional moves, grey tiles mean nothing.
If you like the basic game, you can spice up the game by adding these advanced rules.
The explorer and the protector must both collect all 4 keys, instead of just the explorer.
Round 1
Explorer: Rolls the die and gets a 3, moves ahead 3 spaces. Lands on a green tile. Flips the tile over, it says “advance 2 spaces ahead.” Player one then advances ahead 3 spaces. Then lands on purple colored tile. ( Player one turn ends because they cannot flip more than one colored tile per turn, so they must wait until their next turn to flip the tile they are on.) Player one hands the dice to playerr two.
Protector: Rolls the dice, gets a 4, moves ahead 4 spaces, lands on a blue tile, flips the tile over, it says “Player advances to colored tile nearest to the opponent.” Player two then moves to the closest color tile near the explorer. Hands dice to player one.
Round 2
Explorer: Flips the colored tile, it says “ Go to nearest key.” Navigated to second key and now has two keys. (Started with one key, and just collected the second one. ) Hands off dice to the player two.
Protector: Flips the tile he was on, and tells him to move 2 spaces, he lands on the same tile as the explorer. Now he rolls again, and rolled a 3. Since he rolled an odd number he doesn’t kill the explorer. He must roll an even number to eliminate him.
Round 3
Protector: Rolls the die and gets a 6, navigates to the desired tile and lands on the same tile as the explorer, he rolls the die, and rolls a 2, which is an even number so he wins the game. The monster was not let out before the explorer died, so the explorer loses.
I also started working on the concept of the board, and a few characters. I will list a few pictures below.
Here is the concept so far so my board. For my actual final, I would like to make the board out of clear and colored plexi-glass.
This is the concept for my monster, he will stuck in the middle cage. This is the monster that the explorer is trying to let out.
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